RoomDataGameState<T extends GameState> constructor

const RoomDataGameState<T extends GameState>({
  1. required Game game,
  2. required List<Player> players,
  3. required Player host,
  4. required List<Event> events,
  5. required T gameState,
})

Implementation

const RoomDataGameState(
    {required super.game,
    required super.players,
    required super.host,
    required super.events,
    required this.gameState});