RoomDataGameState<T extends GameState> class
Contains relevant room data and the game state.
Constructors
Properties
-
events
→ List<
Event> -
Event trace.
finalinherited
- game → Game
-
Game being played.
finalinherited
- gameStarted → bool
-
Get if the game session has started.
no setterinherited
- gameState → T
-
Current state of the game.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasRequiredPlayers → bool
-
Get if the room has the required player count.
no setterinherited
- host → Player
-
Player that owns the room.
finalinherited
- isOvercapacity → bool
-
Get if the room is over the game player capacity.
no setterinherited
-
players
→ List<
Player> -
All players in the room.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
cast<
U extends GameState> () → RoomDataGameState< U> - Change game state type.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited