setOnGameStop method

void setOnGameStop(
  1. void callback(
    1. Map<String, dynamic>?
    )
)

Pass event function to be called when the game is stopped.

Implementation

void setOnGameStop(void Function(Map<String, dynamic>?) callback) {
  if (_firebaseRoomCommunicator == null) return;
  _firebaseRoomCommunicator!.setOnGameStop(callback);
}