setOnGameStartFailure method

void setOnGameStartFailure(
  1. void callback(
    1. CheckResultFailure
    )
)

Pass event function to be called when the game cannot be started.

Implementation

void setOnGameStartFailure(void Function(CheckResultFailure) callback) {
  if (_firebaseRoomCommunicator == null) return;
  _firebaseRoomCommunicator!.setOnGameStartFailure(callback);
}