setOnGameStart<T extends GameState> method
void
setOnGameStart<T extends GameState>(
- void callback(
- T
Pass event function to be called when the game starts.
Implementation
void setOnGameStart<T extends GameState>(void Function(T) callback) {
if (_firebaseRoomCommunicator == null) return;
_firebaseRoomCommunicator!.setOnGameStart(callback);
}