setOnGameStart<T extends GameState> method

void setOnGameStart<T extends GameState>(
  1. void callback(
    1. T
    )
)

Pass event function to be called when the game starts.

Implementation

void setOnGameStart<T extends GameState>(void Function(T) callback) {
  if (_firebaseRoomCommunicator == null) return;
  _firebaseRoomCommunicator!.setOnGameStart(callback);
}