setOnGameEventFailure method

void setOnGameEventFailure(
  1. void callback(
    1. CheckResultFailure
    )
)

Pass event function to be called when an event fails.

Implementation

void setOnGameEventFailure(void Function(CheckResultFailure) callback) {
  if (_firebaseRoomCommunicator == null) return;
  _firebaseRoomCommunicator!.setOnGameEventFailure(callback);
}