setOnGameEvent<T extends GameState> method

void setOnGameEvent<T extends GameState>(
  1. void callback(
    1. GameEvent,
    2. T
    )
)

Pass event function to be called when a game event has been received.

Implementation

void setOnGameEvent<T extends GameState>(
    void Function(GameEvent, T) callback) {
  if (_firebaseRoomCommunicator == null) return;
  _firebaseRoomCommunicator!.setOnGameEvent(callback);
}