sendGameEvent method

Future<CheckResult> sendGameEvent(
  1. Map<String, dynamic> event
)

Send event to be processed by the game rules. Takes a payload json as input and returns a result.

Implementation

Future<CheckResult> sendGameEvent(Map<String, dynamic> event) async {
  if (_firebaseRoomCommunicator == null) {
    throw Exception("A room has not been joined.");
  }
  return await _firebaseRoomCommunicator!.sendGameEvent(event);
}