processEvent abstract method

void processEvent({
  1. required GameEvent event,
  2. required GameState gameState,
  3. required List<Player> players,
  4. required Player host,
  5. required Random random,
})

Process new event and return if it was successful.

Implementation

void processEvent(
    {required GameEvent event,
    required GameState gameState,
    required List<Player> players,
    required Player host,
    required Random random});