onPlayerLeave abstract method

void onPlayerLeave({
  1. required Player player,
  2. required GameState gameState,
  3. required List<Player> players,
  4. required List<Player> oldPlayers,
  5. required Player host,
  6. required Random random,
})

Handle when player leaves room.

Implementation

void onPlayerLeave(
    {required Player player,
    required GameState gameState,
    required List<Player> players,
    required List<Player> oldPlayers,
    required Player host,
    required Random random});