bufferPercent property Null safety

int bufferPercent

return the buffer percent of water mark.

If player is in FijkState.started state and is freezing (isBuffering is true), this value starts from 0, and when reaches or exceeds 100, the player start to play again.

This is not the quotient of bufferPos / value.duration

Implementation

int get bufferPercent => _bufferPercent;