FControlState class Null safety

Inheritance

Constructors

FControlState()

Properties

appearance FAppearance
read / write
context BuildContext
The location in the tree where this widget builds.
read-onlyinherited
controlState FState
read / write
controlType FType
read / write
currentBorder Border?
read / write
currentColor Color?
read / write
currentGradient Gradient?
read / write
currentShape FShape?
read / write
currentSurface FSurface?
read / write
currentWidget Widget?
read / write
defaultBorder Border?
read / write
defaultColor Color?
read / write
defaultGradient Gradient?
read / write
defaultShape FShape?
read / write
defaultSurface FSurface?
read / write
defaultWidget Widget?
read / write
disabled bool
read / write
hashCode int
The hash code for this object.
read-onlyinherited
isSelected bool
read / write
lightOrientation FLightOrientation
read / write
maskColor Color?
read / write
mounted bool
Whether this State object is currently in a tree.
read-onlyinherited
runtimeType Type
A representation of the runtime type of the object.
read-onlyinherited
supportDropShadow bool
read / write
widget FControl
The current configuration.
read-onlyinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createCoreControl() Widget
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant FControl oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited