- bundle → AssetBundle
The bundle from which the image will be obtained. [...]
- data → _Data
- hashCode → int
The hash code for this object. [...]
- name → String
The key to use to obtain the resource from the bundle. This is the
argument passed to AssetBundle.load.
- runtimeType → Type
A representation of the runtime type of the object.
- scale → double
The scale to place in the ImageInfo object of the image.