EufemiaWrap class

A supercharged Wrap with Eufemia-specific properties.

Inheritance

Constructors

EufemiaWrap({Key key, Axis direction: Axis.horizontal, WrapAlignment alignment: WrapAlignment.start, EufemiaSpace runSpacing: EufemiaSpace.none, EufemiaSpace spacing: EufemiaSpace.none, EufemiaInsets padding, WrapAlignment runAlignment: WrapAlignment.start, WrapCrossAlignment crossAxisAlignment: WrapCrossAlignment.start, TextDirection textDirection, VerticalDirection verticalDirection: VerticalDirection.down, List<Widget> children})
const

Properties

alignment WrapAlignment
How Wrap should align objects. Used both to align children within a run in the main axis as well as to align the runs themselves in the cross axis.
final
children List<Widget>
The widgets below this widget in the tree. [...]
final
crossAxisAlignment WrapCrossAlignment
How the children within a run should be aligned relative to each other in the cross axis.
final
direction Axis
The two cardinal directions in two dimensions. The axis is always relative to the current coordinate space. This means, for example, that a horizontal axis might actually be diagonally from top right to bottom left, due to some local Transform applied to the scene.
final
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
padding EufemiaInsets
An immutable set of offsets in each of the four cardinal directions. [...]
final
runAlignment WrapAlignment
How the runs themselves should be placed in the cross axis.
final
runSpacing EufemiaSpace
How much space to place between the runs themselves in the cross axis. For example, if runSpacing is 10.0, the runs will be spaced at least 10.0 logical pixels apart in the cross axis. [...]
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
spacing EufemiaSpace
How much space to place between children in a run in the main axis.
final
textDirection TextDirection
Determines the order to lay children out horizontally and how to interpret start and end∫ in the horizontal direction.
final
verticalDirection VerticalDirection
Determines the order to lay children out vertically and how to interpret start and end in the vertical direction.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.info}) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited