EufemiaRow class

A subclass of EufemiaFlex that lays its children out on the horizontal axis.



EufemiaRow({Key key, MainAxisAlignment mainAxisAlignment = MainAxisAlignment.start, MainAxisSize mainAxisSize = MainAxisSize.max, CrossAxisAlignment crossAxisAlignment =, TextDirection textDirection, VerticalDirection verticalDirection = VerticalDirection.down, TextBaseline textBaseline, EufemiaInsets padding, EufemiaSpace spaceBetween, List<Widget> children = const <Widget>[]})


children → List<Widget>
The widgets below this widget in the tree. [...]
final, inherited
crossAxisAlignment → CrossAxisAlignment
How this widget's childrene should be distributed along the cross axis.
final, inherited
direction → Axis
The two cardinal directions in two dimensions. The axis is always relative to the current coordinate space. This means, for example, that a horizontal axis might actually be diagonally from top right to bottom left, due to some local Transform applied to the scene.
final, inherited
hashCode → int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
key → Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
mainAxisAlignment → MainAxisAlignment
How the children should be placed along the main axis in a flex layout. [...]
final, inherited
mainAxisSize → MainAxisSize
How much space this widget should request along its main axis.
final, inherited
padding EufemiaInsets
An immutable set of offsets in each of the four cardinal directions. [...]
final, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
spaceBetween EufemiaSpace
The EufemiaSpace to inset between each child of this widget.
final, inherited
textBaseline → TextBaseline
A horizontal line used for aligning text.
final, inherited
textDirection → TextDirection
Which direction this widget's subtree of Text widgets should be laid out in.
final, inherited
verticalDirection → VerticalDirection
Which direction along the vertical this widget's children should be laid out in.
final, inherited


build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget. [...]
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
toString({DiagnosticLevel minLevel =}) → String
Returns a string representation of this object.
toStringDeep({String prefixLineOne = '', String prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object. [...]
toStringShort() → String
A short, textual description of this widget.


operator ==(Object other) → bool
The equality operator. [...]
@nonVirtual, inherited