EufemiaFlex class

A supercharged Flex widget with Eufemia-specific properties like padding and children spacing.

Inheritance
Implementers

Constructors

EufemiaFlex({Key key, @required Axis direction, MainAxisAlignment mainAxisAlignment: MainAxisAlignment.start, MainAxisSize mainAxisSize: MainAxisSize.max, CrossAxisAlignment crossAxisAlignment: CrossAxisAlignment.center, TextDirection textDirection, VerticalDirection verticalDirection: VerticalDirection.down, TextBaseline textBaseline, EufemiaInsets padding, EufemiaSpace spaceBetween, List<Widget> children: const <Widget>[]})
const

Properties

children List<Widget>
The widgets below this widget in the tree. [...]
final
crossAxisAlignment CrossAxisAlignment
How this widget's childrene should be distributed along the cross axis.
final
direction Axis
The two cardinal directions in two dimensions. The axis is always relative to the current coordinate space. This means, for example, that a horizontal axis might actually be diagonally from top right to bottom left, due to some local Transform applied to the scene.
final
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
mainAxisAlignment MainAxisAlignment
How the children should be placed along the main axis in a flex layout. [...]
final
mainAxisSize MainAxisSize
How much space this widget should request along its main axis.
final
padding EufemiaInsets
An immutable set of offsets in each of the four cardinal directions. [...]
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
spaceBetween EufemiaSpace
The EufemiaSpace to inset between each child of this widget.
final
textBaseline TextBaseline
A horizontal line used for aligning text.
final
textDirection TextDirection
Which direction this widget's subtree of Text widgets should be laid out in.
final
verticalDirection VerticalDirection
Which direction along the vertical this widget's children should be laid out in.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.info}) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited