DynamicColorThemeState class

Inheritance

Constructors

DynamicColorThemeState()

Properties

color Color
no setter
context BuildContext
The location in the tree where this widget builds.
no setterinherited
data ThemeData
no setter
hashCode int
The hash code for this object.
no setterinherited
isDark bool
no setter
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget DynamicColorTheme
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
override
didUpdateWidget(covariant DynamicColorTheme oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
override
loadColor() Future<Color>
Loads the saved color from shared preferences.
loadIsDark() Future<bool>
Loads the saved dark mode flag from shared preferences.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
resetToSharedPrefsValues() → void
Resets the dark mode flag and color to the ones that are saved in shared preferences.
setColor({required Color color, required bool shouldSave}) Future<void>
Sets the provided color. If shouldSave is true, it will save it in shared preferences.
setIsDark({required bool isDark, required bool shouldSave}) Future<void>
Sets the dark mode. If shouldSave is true, it will save it in shared preferences.
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited