Methods
activate ()
→ void
Called when this object is reinserted into the tree after having been
removed via deactivate . [...]
build (BuildContext context )
→ Widget
Describes the part of the user interface represented by this widget. [...]
override
changeSelectedItem (T? selectedItem )
→ void
Change selected Value; this function is public USED to change the selected
value PROGRAMMATICALLY, Otherwise you can use _handleOnChangeSelectedItems
for multiSelection mode you can use changeSelectedItems
changeSelectedItems (List <T > selectedItems )
→ void
Change selected Value; this function is public USED to change the selected
value PROGRAMMATICALLY, Otherwise you can use _handleOnChangeSelectedItems
for SingleSelection mode you can use changeSelectedItem
clear ()
→ void
Change selected Value; this function is public USED to clear selected
value PROGRAMMATICALLY, Otherwise you can use _handleOnChangeSelectedItems
closeDropDownSearch ()
→ void
close dropdownSearch popup if it's open
deactivate ()
→ void
Called when this object is removed from the tree. [...]
debugFillProperties (DiagnosticPropertiesBuilder properties )
→ void
Add additional properties associated with the node. [...]
inherited
didChangeDependencies ()
→ void
Called when a dependency of this State object changes. [...]
didUpdateWidget (covariant DropdownSearch <T > oldWidget )
→ void
Called whenever the widget configuration changes. [...]
override
dispose ()
→ void
Called when this object is removed from the tree permanently. [...]
initState ()
→ void
Called when this object is inserted into the tree. [...]
override
noSuchMethod (Invocation invocation )
→ dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
openDropDownSearch ()
→ void
Public Function that return then UI based on searchMode
data
selected item to be passed to the UI
If we close the popup , or maybe we just selected
another widget we should clear the focus
THIS USED FOR OPEN DROPDOWN_SEARCH PROGRAMMATICALLY,
otherwise you can you _selectSearchMode
Deselect ALL items programmatically on the popup of selection
Deselect items programmatically on the popup of selection
validate selected items programmatically on the popup of selection
select ALL items programmatically on the popup of selection
select items programmatically on the popup of selection
reassemble ()
→ void
Called whenever the application is reassembled during debugging, for
example during hot reload. [...]
removeItem (T itemToRemove )
→ void
function to remove an item from the list
Useful i multiSelection mode to delete an item
setState (VoidCallback fn )
→ void
Notify the framework that the internal state of this object has changed. [...]
toDiagnosticsNode ({String ? name , DiagnosticsTreeStyle ? style } )
→ DiagnosticsNode
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep . [...]
inherited
toString ({DiagnosticLevel minLevel = DiagnosticLevel.info } )
→ String
A string representation of this object. [...]
inherited
toStringShort ()
→ String
A brief description of this object, usually just the runtimeType and the
hashCode . [...]
inherited