glTextureSubImage3D function

void glTextureSubImage3D (int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, TypedData pixels, [ String method = "glTextureSubImage3D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4ni4nt00v00" ])

Implementation

void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, TypedData pixels, [String method = "glTextureSubImage3D", String sig ="i4ni4ni4ni4ni4ni4ni4ni4ni4ni4nt00v00"]) native "dyncall";