glTextureStorage2D function

void glTextureStorage2D (int texture, int levels, int internalformat, int width, int height, [ String method = "glTextureStorage2D", String sig = "i4ni4ni4ni4ni4nv00" ])

Implementation

void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height, [String method = "glTextureStorage2D", String sig ="i4ni4ni4ni4ni4nv00"]) native "dyncall";