glShaderSource function

void glShaderSource (int shader, int count, List<String> string, TypedData length, [ String method = "glShaderSource", String sig = "i4ni4nls0t00v00" ])

Implementation

void glShaderSource(int shader, int count, List<String> string, TypedData length, [String method = "glShaderSource", String sig ="i4ni4nls0t00v00"]) native "dyncall";