glNamedFramebufferTexture function

void glNamedFramebufferTexture (int framebuffer, int attachment, int texture, int level, [ String method = "glNamedFramebufferTexture", String sig = "i4ni4ni4ni4nv00" ])

Implementation

void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level, [String method = "glNamedFramebufferTexture", String sig ="i4ni4ni4ni4nv00"]) native "dyncall";