glGetUniformSubroutineuiv function

void glGetUniformSubroutineuiv (int shadertype, int location, TypedData params, [ String method = "glGetUniformSubroutineuiv", String sig = "i4ni4nt00v00" ])

Implementation

void glGetUniformSubroutineuiv(int shadertype, int location, TypedData params, [String method = "glGetUniformSubroutineuiv", String sig ="i4ni4nt00v00"]) native "dyncall";