glGetShaderPrecisionFormat function

void glGetShaderPrecisionFormat (int shadertype, int precisiontype, TypedData range, TypedData precision, [ String method = "glGetShaderPrecisionFormat", String sig = "i4ni4nt00t00v00" ])

Implementation

void glGetShaderPrecisionFormat(int shadertype, int precisiontype, TypedData range, TypedData precision, [String method = "glGetShaderPrecisionFormat", String sig ="i4ni4nt00t00v00"]) native "dyncall";