glFlushMappedNamedBufferRange function

void glFlushMappedNamedBufferRange (int buffer, int offset, int length, [ String method = "glFlushMappedNamedBufferRange", String sig = "i4ni4pi4nv00" ])

Implementation

void glFlushMappedNamedBufferRange(int buffer, int offset, int length, [String method = "glFlushMappedNamedBufferRange", String sig ="i4ni4pi4nv00"]) native "dyncall";