MouseButtonEvent class

A mouse button has been pressed or released.

SDL Docs

Inheritance

Constructors

MouseButtonEvent({required Sdl sdl, required int timestamp, required int wndId, required int which, required MouseButton button, required PressedState state, required int clicks, required int x, required int y})
Create an event.
MouseButtonEvent.fromSdlEvent(Sdl sdl, SDL_MouseButtonEvent e)
Create an instance from an event.

Properties

button MouseButton
The button which was pressed.
final
clicks int
The number of clicks that were made.
final
coordinates Point<int>
Complete coordinates.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isTouchInput bool
Returns true if this event was generated by touch input.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sdl Sdl
The SDL bindings to use for this event.
finalinherited
state PressedState
Whether or not the button was pressed or released.
final
timestamp int
The time this event was emitted.
finalinherited
which int
The mouse instance ID.
finalinherited
window Window?
The window that emitted this event.
no setterinherited
windowId int
The ID of the window that emitted this event.
latefinalinherited
x int
X coordinate.
latefinalinherited
y int
Y coordinate.
latefinalinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited