GameControllerType enum
SDL_GameControllerType.
Constructors
- GameControllerType()
-
const
Values
- unknown → const GameControllerType
-
SDL_CONTROLLER_TYPE_UNKNOWN = 0
- xbox360 → const GameControllerType
-
SDL_CONTROLLER_TYPE_XBOX360 = 1
- xboxone → const GameControllerType
-
SDL_CONTROLLER_TYPE_XBOXONE = 2
- ps3 → const GameControllerType
-
SDL_CONTROLLER_TYPE_PS3 = 3
- ps4 → const GameControllerType
-
SDL_CONTROLLER_TYPE_PS4 = 4
- nintendoSwitchPro → const GameControllerType
-
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
- virtual → const GameControllerType
-
SDL_CONTROLLER_TYPE_VIRTUAL = 6
- ps5 → const GameControllerType
-
SDL_CONTROLLER_TYPE_PS5 = 7
- amazonLuna → const GameControllerType
-
SDL_CONTROLLER_TYPE_AMAZON_LUNA = 8
- googleStadia → const GameControllerType
-
SDL_CONTROLLER_TYPE_GOOGLE_STADIA = 9
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
GameControllerType> - A constant List of the values in this enum, in order of their declaration.