GameControllerType enum

SDL_GameControllerType.

Inheritance

Constructors

GameControllerType()
const

Values

unknown → const GameControllerType

SDL_CONTROLLER_TYPE_UNKNOWN = 0

xbox360 → const GameControllerType

SDL_CONTROLLER_TYPE_XBOX360 = 1

xboxone → const GameControllerType

SDL_CONTROLLER_TYPE_XBOXONE = 2

ps3 → const GameControllerType

SDL_CONTROLLER_TYPE_PS3 = 3

ps4 → const GameControllerType

SDL_CONTROLLER_TYPE_PS4 = 4

nintendoSwitchPro → const GameControllerType

SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5

virtual → const GameControllerType

SDL_CONTROLLER_TYPE_VIRTUAL = 6

ps5 → const GameControllerType

SDL_CONTROLLER_TYPE_PS5 = 7

amazonLuna → const GameControllerType

SDL_CONTROLLER_TYPE_AMAZON_LUNA = 8

googleStadia → const GameControllerType

SDL_CONTROLLER_TYPE_GOOGLE_STADIA = 9

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<GameControllerType>
A constant List of the values in this enum, in order of their declaration.