Note: ConfigWise SDK flutter plugin is only supported by mobile devices with A9 or later processors (iPhone 6s/7/SE/8/X, iPad 2017/Pro) on iOS 11 and newer. For some features iOS 12 is required.

Getting Started

This project is a starting point for a Flutter plug-in package, a specialized package that includes platform-specific implementation code for Android and/or iOS.

For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.

To use this plugin, add cwflutter as a dependency in your pubspec.yaml file.

Get the COMPANY_AUTH_TOKEN Credentials for your AR project. For more details go to

Import package:cwflutter/cwflutter.dart, and initiate Cwflutter Plugin with your credentials.


    try {
      await Cwflutter.initialize("YOUR_COMPANY_AUTH_TOKEN");
    } on PlatformException catch (e) {
      print('Failed to initialize ConfigWise SDK due error: ${error.message}');

    try {
      await Cwflutter.signIn();
    } on PlatformException catch (e) {
      print('Unable to pass authorization due error: ${error.message}');

NOTICE: See examples (how to initialize and pass authorization) in our example project: example/lib/main.dart


We highly recommend to use our example project (code) to get first experience. See: example/lib/main.dart

Depend on it

Follow the installation instructions from Dart Packages site.

Update Info.plist

The plugin use native view from ARKit, which is not yet supported by default. To make it work add the following code to Info.plist:


ARKit uses the device camera, so do not forget to provide the NSCameraUsageDescription. You may specify it in Info.plist like that:

    <string>Describe why your app needs AR here.</string>

Let's add Metal (shader rendering) code to ios Runner in your Flutter project.

Finally, add NodeRender.metal file (as metal source code) to ios Runner in your Flutter project. NodeRender.metal is Apple Metal API based code to show 'glow' visualisation of highlighted 3D objects in the AR scene. Unfortunately, there are some known issues (restrictions) to pack .metal code inside of ConfigWiseSDK framework - that's why .metal code must be part of your project to pass compilation steps.