rewind method

void rewind()

Implementation

void rewind(){
  int duration = max(0, playerController.value.value.position.inMilliseconds - widget.rewindDuration);
  playerController.value.seekTo(Duration(milliseconds: duration));
  Timer(const Duration(milliseconds: 25), () {
    if(!playerController.value.value.isPlaying){
      playerController.value.play();
    }
    if(duration / playerController.value.value.duration.inMilliseconds >= 1){
      _overlayTimer?.cancel();
    }
  });
}