Rotation class

The rotation move to rotate the entire cube n times on axis.

Constructors

Rotation({required Axis axis, int n = 1})
Creates an instance of Rotation class.
const
Rotation.x([int n = 1])
Creates an instance of Rotation class to rotate n times on Axis.x.
const
Rotation.y([int n = 1])
Creates an instance of Rotation class to rotate n times on Axis.y.
const
Rotation.z([int n = 1])
Creates an instance of Rotation class to rotate n times on Axis.z.
const

Properties

axis Axis
The axis.
final
hashCode int
The hash code for this object.
no setterinherited
n int
The number of times to rotate.
final
props List<Object>
The list of properties that will be used to determine whether two instances are equal.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stringify bool?
If set to true, the toString method will be overridden to output this instance's props.
no setterinherited

Methods

inverse() Rotation
Invert the Rotation.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

correctOrientation(List<Color> definition) List<Color>
Corrects the Cube orientation from the your definition colors U..R..F..D..L..B.
rotate(List<Color> definition, Rotation rotation) List<Color>
Applies the rotation to a Cube definition colors.

Constants

none → const Rotation
An instance of Rotate class that do not apply the rotation.