set<T> method
Set state of the creator. Typically this is used to set the state for creator with no dependency, but the framework allows setting state for any creator. No-op if the state doesn't change.
Implementation
void set<T>(Creator<T> creator, T state) {
final element = _element<T>(creator, recreate: false);
final before = element.state;
if (before != state) {
element.prevState = element.state;
element.state = state;
element.error = null;
_onStateChange(creator, before, state);
}
}