SystemRegistry class
Constructors
- SystemRegistry({required Parameters parameters, required AssetSystem assetSystem, RenderSystem? renderSystem, UpdateSystem? updateSystem, FactorySystem? factorySystem, TextureSystem? textureSystem, CameraSystem? cameraSystem, TextSystem? textSystem, DebugSystem? debugSystem})
Properties
- assetSystem → AssetSystem
-
final
- cameraSystem → CameraSystem
-
final
- debugSystem → DebugSystem
-
final
- factorySystem → FactorySystem
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- parameters → Parameters
-
final
- renderSystem → RenderSystem
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- textSystem → TextSystem
-
final
- textureSystem → TextureSystem
-
final
- updateSystem → UpdateSystem
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- instance ↔ SystemRegistry
-
getter/setter pair