SettingsWidgetBaseState<T, W extends SettingsWidgetBase<T>> class abstract

The base state class for SettingsWidgetBase

This takes care of persisting the value via shared_preferences You can subclass this to support more complex data types than supported by shared_preferences. When subclassing for complex types, implement serialize and deserialize. Please see the included example.

Inheritance

Constructors

SettingsWidgetBaseState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
prefs ↔ SharedPreferences
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value ↔ T?
getter/setter pair
widget → W
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
deserialize(String? data) → T?
override this for more complex data types than the ones supported by shared_preferences.
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant W oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
init() → void
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onChanged(T? newValue) → void
This method is called by subclasses when the value changes. Here, the new value is only set and SettingsWidgetBase.onChanged is only called when the value actually changes
persist() → void
Here the actual storing takes place
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
serialize() String?
override this for more complex data types than the ones supported by shared_preferences.
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited