wireframeFragmentShader top-level property
Implementation
final ShaderObject wireframeFragmentShader = ShaderObject("WireframeF")
..AddVaryingVars([vCenter])
..AddUniformVars([uColorAlpha, uColorAlpha2, uThickness])
..SetBody([_WireframeF]);
final ShaderObject wireframeFragmentShader = ShaderObject("WireframeF")
..AddVaryingVars([vCenter])
..AddUniformVars([uColorAlpha, uColorAlpha2, uThickness])
..SetBody([_WireframeF]);