wireframeFragmentShader top-level property

ShaderObject wireframeFragmentShader
final

Implementation

final ShaderObject wireframeFragmentShader = ShaderObject("WireframeF")
  ..AddVaryingVars([vCenter])
  ..AddUniformVars([uColorAlpha, uColorAlpha2, uThickness])
  ..SetBody([_WireframeF]);