visualizeShadowmapVertexShaderLinearDepth16 top-level property

ShaderObject visualizeShadowmapVertexShaderLinearDepth16
final

Implementation

final ShaderObject visualizeShadowmapVertexShaderLinearDepth16 =
    ShaderObject("copyV")
      ..AddAttributeVars([aPosition, aTexUV])
      ..AddVaryingVars([vTexUV])
      ..SetBody([NullVertexShaderWithTextureForwardString]);