visualizeShadowmapVertexShaderLinearDepth16 top-level property
Implementation
final ShaderObject visualizeShadowmapVertexShaderLinearDepth16 =
ShaderObject("copyV")
..AddAttributeVars([aPosition, aTexUV])
..AddVaryingVars([vTexUV])
..SetBody([NullVertexShaderWithTextureForwardString]);