uvPassthruVertexShader top-level property

ShaderObject uvPassthruVertexShader
final

Implementation

final ShaderObject uvPassthruVertexShader = ShaderObject("uv-passthru")
  ..AddAttributeVars([aPosition, aTexUV])
  ..AddVaryingVars([vTexUV])
  ..SetBody([NullVertexShaderWithTextureForwardString]);