tvDistortionFragmentShader top-level property
Implementation
final ShaderObject tvDistortionFragmentShader = ShaderObject("DotF")
..AddUniformVars([uScale, uTime, uTexture])
..SetBody([_tvDistortionFragment]);
final ShaderObject tvDistortionFragmentShader = ShaderObject("DotF")
..AddUniformVars([uScale, uTime, uTexture])
..SetBody([_tvDistortionFragment]);