toonFragmentShader top-level property
Implementation
final ShaderObject toonFragmentShader = ShaderObject("ToonF")
..AddUniformVars([uTexture])
..SetBody([_libFragment, _toonFragment]);
final ShaderObject toonFragmentShader = ShaderObject("ToonF")
..AddUniformVars([uTexture])
..SetBody([_libFragment, _toonFragment]);