texturedVertexShader top-level property

ShaderObject texturedVertexShader
final

Implementation

final ShaderObject texturedVertexShader = ShaderObject("Textured")
  ..AddAttributeVars([aPosition, aTexUV])
  ..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix])
  ..AddVaryingVars([vTexUV])
  ..SetBody([StdVertexShaderWithTextureForwardString]);