texturedVertexShader top-level property
Implementation
final ShaderObject texturedVertexShader = ShaderObject("Textured")
..AddAttributeVars([aPosition, aTexUV])
..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix])
..AddVaryingVars([vTexUV])
..SetBody([StdVertexShaderWithTextureForwardString]);