scalingCopyFragmentShader top-level property

ShaderObject scalingCopyFragmentShader
final

Implementation

final ShaderObject scalingCopyFragmentShader = ShaderObject("copyF")
  ..AddUniformVars([uTexture])
  ..AddVaryingVars([vTexUV])
  ..SetBodyWithMain(
      ["${oFragColor} = texture(${uTexture}, ${vTexUV});"]);