pointSpritesVertexShader top-level property
Implementation
final ShaderObject pointSpritesVertexShader = ShaderObject("PointSpritesV")
..AddAttributeVars([aPosition])
..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix, uPointSize])
..SetBodyWithMain(
[StdVertexBody, "gl_PointSize = ${uPointSize}/gl_Position.z;"]);