pointSpritesVertexShader top-level property

ShaderObject pointSpritesVertexShader
final

Implementation

final ShaderObject pointSpritesVertexShader = ShaderObject("PointSpritesV")
  ..AddAttributeVars([aPosition])
  ..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix, uPointSize])
  ..SetBodyWithMain(
      [StdVertexBody, "gl_PointSize = ${uPointSize}/gl_Position.z;"]);