multiColorFragmentShader top-level property
Implementation
final ShaderObject multiColorFragmentShader = ShaderObject("MultiColorVertexColorF")
..AddVaryingVars([vColor])
..SetBodyWithMain(["${oFragColor} = vec4( ${vColor}, 1.0 );"]);
final ShaderObject multiColorFragmentShader = ShaderObject("MultiColorVertexColorF")
..AddVaryingVars([vColor])
..SetBodyWithMain(["${oFragColor} = vec4( ${vColor}, 1.0 );"]);