cubeMapFragmentShader top-level property

ShaderObject cubeMapFragmentShader
final

Implementation

final ShaderObject cubeMapFragmentShader = ShaderObject("CubeMapF")
  ..AddVaryingVars([vPosition])
  ..AddUniformVars([uCubeTexture])
  ..SetBodyWithMain(
      ["${oFragColor} = texture( ${uCubeTexture}, ${vPosition} );"]);