TexturePropertiesFramebuffer top-level property
Implementation
final TextureProperties TexturePropertiesFramebuffer = TextureProperties()
..flipY = false
..clamp = true
..mipmap = false
..SetFilterNearest();
final TextureProperties TexturePropertiesFramebuffer = TextureProperties()
..flipY = false
..clamp = true
..mipmap = false
..SetFilterNearest();