ShapeWedge function
Implementation
MeshData ShapeWedge(RenderProgram prog,
{double x = 1.0,
double y = 1.0,
double z = 1.0,
double uMin = 0.0,
double uMax = 1.0,
double vMin = 0.0,
double vMax = 1.0}) {
GeometryBuilder gb = WedgeGeometry(
x: x, y: y, z: z, uMin: uMin, uMax: uMax, vMin: vMin, vMax: vMax);
return GeometryBuilderToMeshData("wedge", prog, gb);
}