Scene class

represents a simple scene graph. Each scene is rendered by multiple invocation of a single RenderProgram and contains additional UniformGroups to be passed to that program at draw time.

Inheritance

Constructors

Scene(String name, RenderProgram program, [List<UniformGroup>? unis])
Scene initializes a scene

Properties

debug bool
getter/setter pairinherited
enabled bool
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
name String
finalinherited
nodes List<Node>
final
program RenderProgram
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
uniforms List<UniformGroup>
final

Methods

add(Node node) → void
addAll(List<Node> nodes) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
remove(Node n) → void
removeAll() → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited