Scene class
represents a simple scene graph. Each scene is rendered by multiple invocation of a single RenderProgram and contains additional UniformGroups to be passed to that program at draw time.
- Inheritance
-
- Object
- NamedEntity
- Scene
Constructors
-
Scene(String name, RenderProgram program, [List<
UniformGroup> ? unis]) - Scene initializes a scene
Properties
- debug ↔ bool
-
getter/setter pairinherited
- enabled ↔ bool
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
finalinherited
-
nodes
→ List<
Node> -
final
- program → RenderProgram
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
uniforms
→ List<
UniformGroup> -
final
Methods
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited