Node class
represents a hierarchy of objects that well be rendered by rendered RenderProgram. Typically that hierarchy is a tree but DAGs are supported. Only leaf Nodes will cause draw calls by providing MeshData and Material. Non leaf Nodes are just containers for other Nodes Each Node is a Spatial so it be re-oriented with respect to its parent
- Inheritance
-
- Object
- NamedEntity
- Spatial
- Node
Constructors
Properties
-
children
→ List<
Node> -
final
- debug ↔ bool
-
getter/setter pairinherited
- enabled ↔ bool
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- material → Material
-
no setter
- meshData ↔ MeshData
-
getter/setter pair
- name → String
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- transform → Matrix4
-
finalinherited
Methods
-
add(
Node node) → void -
addPos(
double x, double y, double z) → void -
inherited
-
addPosFromVec(
Vector3 vector) → void -
inherited
-
getBack(
) → Vector3 -
inherited
-
getEyePosition(
) → Vector3 -
inherited
-
getPos(
) → Vector3 -
inherited
-
getRight(
) → Vector3 -
inherited
-
getUp(
) → Vector3 -
inherited
-
getViewMatrix(
Matrix4 m) → void -
inherited
-
lookAt(
Vector3 target, [Vector3? up]) → void -
inherited
-
lookDown(
double amount) → void -
inherited
-
lookLeft(
double amount) → void -
inherited
-
lookRight(
double amount) → void -
inherited
-
lookUp(
double amount) → void -
inherited
-
moveBackward(
double amount) → void -
inherited
-
moveDown(
double amount) → void -
inherited
-
moveForward(
double amount) → void -
inherited
-
moveLeft(
double amount) → void -
inherited
-
moveRight(
double amount) → void -
inherited
-
moveUp(
double amount) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rollLeft(
double amount) → void -
inherited
-
rollRight(
double amount) → void -
inherited
-
rotX(
double angle) → void -
inherited
-
rotY(
double angle) → void -
inherited
-
rotZ(
double angle) → void -
inherited
-
setPos(
double x, double y, double z) → void -
inherited
-
setPosFromSpherical(
double radius, double azimuth, double polar) → void -
inherited
-
setPosFromVec(
Vector3 vector) → void -
inherited
-
SomethingToDraw(
) → bool -
toString(
) → String -
A string representation of this object.
override
-
translate(
double x, double y, double z, [double factor = 1.0]) → void -
inherited
-
translateFromVec(
Vector3 vector, [double factor = 1.0]) → void -
inherited
-
UpdateModelMatrix(
Matrix4 parent) → Matrix4 -
UpdateTransforms(
UniformGroup transforms) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited