NamedEntity class abstract
is inherited by almost all other classes in ChronosGL. It mostly exists to help with debugging by giving names to objects. It also provides a simple mechanism for en-/dis-abling objects, though what it means to be disabled will differ from class to class.
- Implementers
Constructors
- NamedEntity(String name)
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited