NamedEntity class abstract

is inherited by almost all other classes in ChronosGL. It mostly exists to help with debugging by giving names to objects. It also provides a simple mechanism for en-/dis-abling objects, though what it means to be disabled will differ from class to class.

Implementers

Constructors

NamedEntity(String name)

Properties

debug bool
getter/setter pair
enabled bool
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
name String
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited