CreateAnimationTable function
Float32List
CreateAnimationTable(
- List<
Bone> skeleton, - Matrix4 globalOffsetTransform,
- SkeletalAnimation animation,
- List<
double> time,
Implementation
Float32List CreateAnimationTable(
List<Bone> skeleton,
VM.Matrix4 globalOffsetTransform,
SkeletalAnimation animation,
List<double> time) {
AnimatedSkeleton posedSkeleton = AnimatedSkeleton(skeleton.length);
Float32List data = Float32List(skeleton.length * 16 * time.length);
int pos = 0;
for (double t in time) {
UpdateAnimatedSkeleton(
skeleton, globalOffsetTransform, animation, posedSkeleton, t);
for (VM.Matrix4 m in posedSkeleton.skinningTransforms) {
for (int i = 0; i < 16; ++i) data[pos + i] = m[i];
pos += 16;
}
}
return data;
}