BoneAnimation class
represents Key frame animation data for a single bone in a skeleton.
Constructors
-
BoneAnimation(Bone bone, List<
double> _positionTimes, List<Vector3> _positionValues, List<double> _rotationTimes, List<Quaternion> _rotationValues, List<double> _scaleTimes, List<Vector3> _scaleValues) -
Construct bone animation with
boneName
. Animation key frames will be loaded frompositions
,rotations
, andscales
.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setBoneMatrixAtTick(
double tick, Matrix4 boneMatrix) → void -
Set
boneMatrix
to correspond to bone animation at timet
. Does not interpolate between key frames. -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited